+++PLANET DAWN WESTERN WASTES 2178.10.19:50 LOCAL TIME+++
+++TUITIO FIDEI ET OBSEQUIUM PAUPERUM+++
+++USARF REBELS HAVE HOSTAGES+++
+++SECURE CIVILIANS AND TERMINATE TERRORIST+++
The Missions were YAMS by IJW Wartrader. I much prefer these to ITS as the game is four turns, rather than three, and taking objectives does not require specialists. I find the requirement to put Forward Observers into a list just so they can 'push a button' a little arbitrary. So this system allows the game to be about more than killing each other, while still making a wider range of lists work. My Lt and his backup have just rescued a local (it is my 'flag') and sure are hoping he isn't one of Andy's objectives as they are about to bug out and move forward.
We had to stop it there as it was already 10pm, threatening bad weather and I needed to get back across town. Good game Andy. That Missile launcher allowed me to get out ahead early but I still had to grind forward and would have needed at least a couple more turns to complete my objectives. We had a lot of good discussion about the game and I think that Andy may just continue with using Moderns figures for some kind of Ariadna force for now. He was looking at Tohaa but same lists for 300pts weren't cheap and there is something to be said for learning the myriad of different abilities in this guy before buying models.
Andy's terrain is amazing BTW. Best looking and most playable table I have played Infinity on so far. So all that work on Post Apoc and Moderns terrain has definitely paid off. Hope to get another game on it soon.
Thanks for reading.