I now have 300pts of Military Orders actually painted up. It only took me a year. Chris was keen to give Infinity another go after we had a couple of 200pt games at the club last week. This time, it was the full 300pt experience, using YAMS for missions. Chris doesn't actually have models so we borrowed some of my son's 40k models, let's printed these Yu Jing are in outlandish carnival freak disguises. This is also a new blogging experience. I'll edit photos via an iPad app and post from the tablet. That means formatting will change a little.
Immediately he pushed on the main objective, a hacked Aleph Data cache where Nomads had stashed stolen data from Mototronica. Since that Heavy Infantry was clearly going to end up on top of my sniper if I left him alone, I opted to ARO him. Then I was advised that was a Hsien with MSV 2 and a HMG. He then spent some more orders getting a Tiger soldier on to support the flank, Multiterrain was proving a useful skill for him. We used irregular markers to denote suppression fire.
So after it looked like I had managed to pull the game back, it all fell to pieces. Chris had a third objective point too, so he beat me 3-1. It was a very tight struggle with lots of moves and counter moves going on, and a great showcase of the depth of options in the game. No doubt we will both do some things differently next game. I hope Chris gets some models (and commissions someone to paint them?) soon so we can have a slightly less confusing rematch as that was incredibly fun. So thanks Chris.
Last notes: YAMS is far better than ITS/Rulebook missions, in my opinion. We might try variants where more objectives are shared, but somehow the outcomes make more 'sense' to me than the arbitrary and sterile balanced ITS layouts. It's also a big advantage that you aren't straight-jacketed into taking Specialists to be points scorers.
Secondly, I had both hills and trees on this table. I have a plan to get some mdf buildings for a base on Svalarheima (fits my Hospitallers) as I think there must be more to the game than container yard or urban combat. It was cool to see the Multiterrain of The Tiger Soldiers have an impact. Still not 100% sure on how to do trees. We did them as like Flames of War woods ie block Los through but you can shoot in and out (-6 mod in this case) MSV did not allow you to shoot through. The Rulebook seems to suggest that unless it is actual zero V you wouldn't block Los entirely and MSV could negate the penalties. I'm open to the idea of having LOS go through at a -6 but am not sure about allowing MSV to negate the penalty. My table will essentially have one level of buildings so no one is going to want to use roofs if MSV snipers can never be screened by terrain.... Anyone have thoughts on this?
That's for reading.