Monday, December 29, 2014
The Book of War Playtest
I also flew my Hero on Gryphon over to do a flyby attack on Andy's cavalry. This only does 1d3 hits (and you need two to kill a cavalry model) but the beast does manage to carry one off in its claws and send it screaming back to earth. While flying, the only thing that can really hurt it is missile fire and spells. It may not do much damage and costs about as much as a Troll but is making it harder for him to march move his units.
We had to stop it there. The game definitely does everything I wanted it to do: a proper command and control system with unpredictable activations, fatigue, and reactions. The spells worked well too. They could be cool but the whole thing can often be resisted completely by the target unit. We didn't really try out the Hero rules so I'm not sure how valid my costings are at the moment. In addition to the changes above, I'll be reducing the damage potential of shooting and increasing the base chance for units to hit in melee. This should hopefully rebalance things a little and make melee a little faster though the intention is for units to hold for a few turns until something fails a panic test somewhere and things begin to crumble. It was also good to see that just using WOTR sized bases for warband (these are 115mm frontage but 'should' be 100mm for my game) caused no issues so even less rebasing required. Thanks Andy, lots of fun and good to catch up.