D&D 5e

I have a RPG blog, that is even older than this blog. I can never figure out if it is better to have multiple blogs for different types of games. Some of my mates have separate blogs for the two, others just mix. I've decided to mix for the moment.... since the RPG blog (The Three Worlds) has been dormant for so long that no one looks at it. That said, if anyone wants a detailed writeup of a C15th RPG setting, (in crazy obsessive detail) it's probably worth a look.... We are terrible with RPGs. I suppose it's understandable - all having families and jobs and even organising a wargame (player N=2) is hard enough. A RPG is player N=4+ so lots of veto points there. Still, Wizards of the Coast have made the basic version of DnD 5 free so it seemed rude not to play. I actually started out with RPGs using Runequest. Then moved on to Earthdawn. When DnD 3e came out, I ran quite a long campaign of that but the game got cludgier with 3.5e and, well, 4e didn't even seem like a RPG to me. So never played that. Since there was no new version of Runequest, I actually tried an Indie game called Epic RPG. It's actually really good and I used it for that C15th Holy Roman Empire game. That took me to about the point I got married, had kids etc and then suddenly RPGs got a lot more irregular and fragmentary.

With 5e DnD, we are continuing on from our adventures last year, played using the 3.0e DnD rules. In this world, players appear from glowing blue portals. They dimly remember what they were before but have above average talents fot taking on danger. Most of the players (ie not Jason who keeps losing his) still have their characters from this starting point. They emerged into an undead-infested wood (first encounter was an Undead Owlbear....), then found a walled village called Borlean. Since they arrived with no money and only basic equipment, they negotiated a significant cash advance to clear out some Magden Raiders in a place called Durgeddin's keep.

It was a long walk there (not least because the Gryphons keep eating all the horses) and on the way they slew a Magden 'Godfather' (though Chris' mage, Kalisten, paid his resurrection fee). Once at the keep, they  freed a prisoner Jespher Sentinel (who was a relative of some adventurers they had encountered while picking about a Wight infested tomb while procrastinating). They did manage to drive the Raiders off, after slaying their leader the Great Ulfe. After going deeper, Adam's half-Magden decided he didn't like Jespher (or liked the idea of having his xp), and Jespher fled. How did he learn to turn invisible? Who knows. His tracks didn't go outside the keep, so it looks like he climbed (or fell) down a sinkhole below the Dwarven Forge. By the end, the players  got to the bottom of the Drarven Forge underneath that keep and decided the job was done. And that was the end of the DnD 3.0 game, last year.



We picked up using 5.0 on Friday. Since their 'mission' was complete, the guys were about to leave Durgeddin's keep when a glowing blue portal deposited yet another new arrival: Bartram - who seems to be a (Noble, so he says) refugee from the ECW and has two settings: slay monsters / carouse. Since there were no handy monsters, the decision was made to head for Exford: the nearest place with Taverns/Wenches. The return journey was relatively uneventful, though the Half-Magden will never accept a hunting invitation from Batram ever, ever, again. Back in Exford, Katlisten worked hard on garnering more spells/corrupting apprentices. Meanwhile Batram planned and executed a week long 'Sir Batram has arrived on the social scene' party; And the Half-Magden worked on marrying into the local community/crime-family. This plan was complicated when Kalisten decided to give a weregeld to the dead chieftain's family (thus messing with the factional dynamics). So the Half-Magden decided to secure a leading position for his future brother-in-law's faction by using all the looted weapons and armour to equip his warriors and restore a little of the internal balance of power.

In fact, he used Batram's new merchant connections, along with their good name for dealing with the raider threat, to get contracts for the Magden offering security for trade to the south of Exford. After all, doing caravan guard duty down to Onwall was probably a waste of the party's talents. There were bigger fish to fry - or undead to deal with. It seemed like last time they were in the Sentinel family tomb, they didn't close the door properly on the way out, and there are Wights marauding through the countryside. There was already a significant undead problem from reanimated corpses, raised by some Anatani demon in the forest west of Borlean. Alert caravan guards could handle those when they wandered onto the road... However, the cunning Wights were proving a little too much. So it looks like our heroes have decided to go back into the undead infested woods, what could possibly go wrong?

Comments

  1. The red moongate looks like the only actual RPG ever made for PC: Ultima VII (my statement is as bold as it is my personal opinion, but the interactivity in that game was just what an RPG needs! Skyrim may be a beautiful game, as well as the FF-series (anyone of them), but they are not anywhere close to a pen-and-paper RPG, as U7:BG or SI ever were).

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    1. That is fact, not opinion :) A game that, despite advances in technology, no one seems to have topped. It was a complete package.

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    2. Facts! :D

      It is truly interesting/mildly annoying that "the money" will not go the way of a new U7-like game [with the new technology]!

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  2. I was just thinking of rpgs again just yesterday... have you seen the battle systems pop out card terrain? the new dungeon stuff on kickstrarter looks awesome!! Plus they have some really good scifi stuff. worth a look at any rate

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    1. I thought you weren't a rpg Guy? I've got my eye on their sci fi terrain as it looks really cool. Hope to snap some up when it goes on sale if the price + shipping works out ok.

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  3. Fun game. Jury is still out on the 5E but the monster stat block edit is a good thing. Not sure about the skills being streamlined, but it is probably something I'll like despite my rogueish nature. (That is skill monkey...)
    I need the other Rogue archetypes as well as the rest of Barbarian features.
    Also, nice maps, very old school, dig it.;-)

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    1. I had fun too. I particular liked the different ideas you guys had for what should be going on.

      I think they do cater to those who want more skill crunch, you just have to buy their stuff.

      Thought you'd like the map. It may be more or less accurate (I think the cartographer has a tree fetish....) - You acquired it in the bargain bin at Exford bazaar. Scale is 12 miles per hex. You do about 24 miles on a road with no horses. Half cross country.

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