I have a RPG blog, that is even older than this blog. I can never figure out if it is better to have multiple blogs for different types of games. Some of my mates have separate blogs for the two, others just mix. I've decided to mix for the moment.... since the RPG blog (The Three Worlds) has been dormant for so long that no one looks at it. That said, if anyone wants a detailed writeup of a C15th RPG setting, (in crazy obsessive detail) it's probably worth a look.... We are terrible with RPGs. I suppose it's understandable - all having families and jobs and even organising a wargame (player N=2) is hard enough. A RPG is player N=4+ so lots of veto points there. Still, Wizards of the Coast have made the basic version of DnD 5 free so it seemed rude not to play. I actually started out with RPGs using Runequest. Then moved on to Earthdawn. When DnD 3e came out, I ran quite a long campaign of that but the game got cludgier with 3.5e and, well, 4e didn't even seem like a RPG to me. So never played that. Since there was no new version of Runequest, I actually tried an Indie game called Epic RPG. It's actually really good and I used it for that C15th Holy Roman Empire game. That took me to about the point I got married, had kids etc and then suddenly RPGs got a lot more irregular and fragmentary.
With 5e DnD, we are continuing on from our adventures last year, played using the 3.0e DnD rules. In this world, players appear from glowing blue portals. They dimly remember what they were before but have above average talents fot taking on danger. Most of the players (ie not Jason who keeps losing his) still have their characters from this starting point. They emerged into an undead-infested wood (first encounter was an Undead Owlbear....), then found a walled village called Borlean. Since they arrived with no money and only basic equipment, they negotiated a significant cash advance to clear out some Magden Raiders in a place called Durgeddin's keep.
We picked up using 5.0 on Friday. Since their 'mission' was complete, the guys were about to leave Durgeddin's keep when a glowing blue portal deposited yet another new arrival: Bartram - who seems to be a (Noble, so he says) refugee from the ECW and has two settings: slay monsters / carouse. Since there were no handy monsters, the decision was made to head for Exford: the nearest place with Taverns/Wenches. The return journey was relatively uneventful, though the Half-Magden will never accept a hunting invitation from Batram ever, ever, again. Back in Exford, Katlisten worked hard on garnering more spells/corrupting apprentices. Meanwhile Batram planned and executed a week long 'Sir Batram has arrived on the social scene' party; And the Half-Magden worked on marrying into the local community/crime-family. This plan was complicated when Kalisten decided to give a weregeld to the dead chieftain's family (thus messing with the factional dynamics). So the Half-Magden decided to secure a leading position for his future brother-in-law's faction by using all the looted weapons and armour to equip his warriors and restore a little of the internal balance of power.