This fellow is a robot with a machine-gun. He is one of hundreds of models from the Infinity Skirmish game, by Corvus Belli. I never realised how much I needed murderous sci-fi Robots until I started looking at their range in depth. Consider 'him' (it) a down payment as I see I can have another pack of variants of this body, a range of smaller bots, and of course the huge eye-catching Anthropomorphic TAGs that are also a feature of the game. I came for the Knights-in-Spaaace (sci-fi power armour is on my list) but it turns out there are some really cool things in this game....
It was announced a month ago that there would be a Third edition of Infinity and a new box-set to go with it. I tried Infinity this time last year and painted up some old GW figs I had to sue as proxies. The idea was then dropped as I realised the problem wasn't the models, it was the terrain. In Infinity, a model gets a reaction shot every time it sees an enemy do something. Terrain is crucial in this game and I had no Sci-Fi terrain. But I couldn't resist the models in the new starter box and Jason wanted to go halves so we have that on pre-order. In the meantime, we have had three rounds at giving the rules a spin with proxies (including progressively more proper Corvus Belli models) using Jason's Fallout terrain. I found it so fun I got together some junk, paint, sand, and printed images and bashed together the start of some of my own. Since we would soon be playing a new version of the rules, we've been playing a mashup of the current rules plus what I know of the new rules.
Jason had cheated and went off and bought more models ahead of our pre-order, while I had exactly one official model: the Military Orders Crusader (a drop troop)
Infinity is a lot of fun. It's the type of game where you can have all sorts of different abilities and weapons and there are counters - to counters - to counters (ie rock-paper-scissors-lizard-spock). I would like to point out at this stage that my Bot that basically killed most of Jason's stuff could have been stopped before it started if Jason had only taken the hacker version of the drop troop OR later took the opportunity to sneak up behind all those walls and hack it from outside LOS. It's not just about the guns. Which is a shame, since my Panoceania guys are basically only about the guns.
Adding YAMS objective really improved the game. There is also an objective based ITS (Infinity Tournament System) version but the big flaw in that IMO is the requirement to have heaps of 'specialists'. The most recent video batrep on Miniwargaming.com shows how problematic that can be if your list isn't build right. At least YAMS is more newbie friendly in that more models are capable of scoring objective points. Can't wait to get more models and more games in.