(see here for Beta list) vs my EIR from Extra Impetvs II. I really need to get some (Thematic?) Byzantines at some stage but I'm sure all Romans look the same to Barbarians anyway.
After our last clash, the Bulgars' had been driven back in disarray and finally turned to fight on some open ground next to the fords of one of the Danube's tributaries. 400pts again. We use the 15mm 400pt guidelines, since the 28mm guidelines only do 300 or 350pts. The key difference between 350pt and 400pt guidelines are that the maximums are not halved so the lists work better. The other restriction is that there must be two commands and that the largest can't be more than 60% of the points.
Super-fun game, Adam. I really liked having such an open table as it meant I could do more sweeping moves (even with my slow heavy foot). We use the same frontages as 15mm but the 1U=2cm from 28mm and that means there is comparatively more open space than there would be otherwise. I find this fits well with the fluid sort of game you get in Impetvs.
Having a chat after the game, I think the Bulgarians need to play to their strengths. Romans get a lot of stick in Impetvs circles for being hard to use but I find them incredibly flexible (even when not using the awesome MIR list) and able to achieve a lot through good use of formations and combined arms. The Bulgarians on the other hand have two things IMO: scary shooting from light cav with bows and light foot with javelins. To be fair though, I also have some counter-shooting of my own. They also have state of the art (for the period) VBU 6 shock cavalry. When I first fought the, I got totally rolled by a massed cavalry charge. I think that if I get less opportunity to be tricky, The Bulgarians will be able to make kills stick.
Anyway, thanks Adam. And thanks for reading.