I'd managed to avoid picking this up for a very long time but I saw an episode of Tabletop where they were playing it and my resolve broke. So I've picked up X-Wing by Fantasy Flight Games It's a bit like a board game, with upgrade cards etc and is based on the older Wings of War system. I got two starter boxes to begin with as this seemed the easiest way to get a reasonable set of starting ships: Two X-Wings and four TIE fighters.
After testing it out vs my son, I gave it a go vs Chris. Sadly he wanted to be the Empire (three named pilots - Mithel Mauler, Dark Curse, and Night Beast plus 'Academy pilot') vs my as the rebellion. Luke Skywalker with a Rookie wing man. It is 60 points each. I think a 'standard' battle would be 100pts. How did we go?
Chris set his TIEs up in a tight group, while I split my two X-Wings and angled them slightly. To the left of the pic you can see the turning templates. Basically those coloured discs near the models have different turns showing on them. You both set the move your ships will make for the coming turn. This part is hidden. Then you reveal and move in order from most useless pilot to best pilot.
Stats are pretty simple. You have shooting dice and defensive dice. A success on a defensive die cancels a hit on a shooting die. A TIE has two shooting and three defensive. The X-Wing is the reverse. They can both take two hits on their hull but the X-Wing also has shields that can take two hits. Obviously, the TIE is more nimble and its turning dial lets it turn more sharply and even move a little further.
The game also has named pilots who have a special ability. One of the TIE pilots get an extra shooting dice at close range. Another gets a free 'focus' when doing an easy turn, the third stops enemy units modifying attacks against it. My named pilot was Luke Skywalker, with R2-D2. Luke gets to modify a dice to boost dodging. R2-D2 allows him to slowly replenish lost shields.
Chris took the direct approach at the start of our game. He plowed through the centre with all his TIEs. I was conscious of my lack of numbers and aimed to keep my ships crossing - and recrossing - so I would be harder to pin down, while still allowing me to focus on one target.
Luke was obviously the tougher of my two ships so I aimed to draw what fire I could with him. He got plenty of attention. To the right you can see Chris has opted to give up one TIEs action so it can to a 180 degree turn to try and keep a bead on the racing X-Wings.
We were both getting the hang of the turning dials. Chris managed to wrong foot me halfway through the game and focus fire on the Rookie 'Red two'. He let go of trying to whittle Luke down and smashed the weaker rebel pilot.