Hey could be a particularly clever bit of Photoshop - who knows? But I've been wanting to make a random comment on FOW for a while, so it's a good excuse! 'Feedback' about LW Soviets, and more broadly the issues posed by all the LW Western allied lists/heavy artillery, has been an ongoing feature of FOW for some time now. Personally, I have a lot of fun with Soviet armour. Much as I have had since starting FOW about a decade ago. Not that I will turn down more of the same for less points. I do think that LW and also the heavy emphasis on 1750pt games and mission selections designed to allow stodgy infantry + arty + armour support lists (or worse, Fort companies) to time out the game has really sapped the fun for me though.
The next local event wants to charge $40 to come play some 1750pt games on a lot of terrain designed to slow the game down. Guess what types of lists and approaches are going to heavily feature? I played against another tank player in 2011 (fun game, I had T-34s, he had Panthers, I lost in the end but we both loved the fluid game) and he was dejectedly commenting to me that his type of list was obviously not wanted at Conquest. Despite one game the next year, I have otherwise had a lot of fun games at that event over the years but I'll definitely be skipping this time. Last year was notable in terms of the points total and terrain - and hey we saw heaps of mobile forces. Not to mention it was themed around a specific battle so the Axis/Allies matchups actually made sense. Good times.
The players/Umpires have always had a lot of control over making FOW fun so here's to more events with a mix of terrain styles and a decent proportion of mobile missions to make the stodgy lists actually fight for it. Kudos for Jeff for designing a cool comp @ Warclouds. I've always liked the local approach to always bring a city-fight and (when Craig brings it) 'breach the fortification line' table to events. Driving all the tanks around the rubble piles and sitting out in the open trying to gap the minefields while desperately seeking to trade fire with the covering AT assets has generally produced some of my most enjoyable games at Conquest. However, there needs to be the range of missions and a lower points total to force more defensive lists to actively seek a result. Because I have definitely noticed list homogeneity around here and the competition structure keeps encouraging this.
Unless you are a wound up tournament player, and so fixated on winning you need to set an extra set of rules to quell your nagging anxiety that everyone you face is out to cheat you lol. But that's another discussion. One likely best not had. Like any conversation involving the word 'META'. Heh.