one of the players doesn't play near as much WOTR as the rest of us, he got the hard as nails Noldor Elves. Since Jason then was supplying two armies, that left him his Spiders of the Misty Mountains, led by Druzhag on a Spider. Andy had his forces of the Hill of Dark Sorcery, and I, then Men (and Bear) of the Wilderlands. There are few rules differences between my lists and the ones in the WOTR rulebook. Firstly, Elves do no suck. Secondly, all the Wraiths but the Witch-King aren't anything like as potent as they become later on (in the actual War of the Ring). Thirdly, we've tweaked the Spirit rules so that they are less vulnerable to bowfire (similar to elven cloaks), ALL spirit units can double, and it is easier for them to double through an enemy unit. How did we go? Well lucky Snorri, an impartial observer on secondment form the Red Fortress Ministry of Truth, saw the whole thing:
However, the clever minds that thought that one up will sadly have to be purged and sent to work the mines in Moria. What use are spiders so small that enemy cavalry ride over them with ease?
Clearly our Southern brethren in Morgoth-Leninism have fallen victim to malingerers, traitors, and infiltrators in their ranks. Even despite the inexorable advance of our new (and no doubt eventual war-winning) Castellan weapon, they somehow conspired to get boxed in, shot to pieces, then repeatedly charged to death by some Pasty archers from Rivendell, woodchoppers, and other lumpen like the mercenaries and huscarls, who are only in it for the coin.
Still, we have limitless reserves of Spiders (shudder); and looked at one way (the right way) massive casualties only provide more material for building more of our Spirit super-weapons. So let's call this a victory!
(Thanks for the great game guys. Four players is a blast.)