I had some Spetsnaz by Artisan Designs WW2 lying around alongside the Assault Engineers so I painted up eight of them plus a sergeant for the occasion. There is not official Spetsnaz list in the game so I just used the Soviet Assault Squad, with no LMG or HMG options and the ability to swap out SMGs for Rifles and pay 70pts to make riflemen into marksmen. This reflected the tendency of the Spetsnaz units to have some guys as marksmen quite well. I STILL miss the fact that FOW V1 had Spetsnaz as rifle/smg teams. On to the game!
We used the basic recon mission again, table was as above but with about three times as many fields (not a keeper), a curved road (probably a keeper) and lots of Nathan's cool hedges (definitely a keeper).
The Italians were deployed in two groups, to advance either side of the road. I put a corporal and the two riflemen on my left to try and pin the advance on one side, the Sniper on the right (the side with the house, in our game) to try and cause mayhem there, while I had a reserve squad with the Sarge to counter whatever Nathan did while a third trio of Spetsnaz made ready to sneak up to the house, via the curving road.
Luckily for me, I managed to get the kills sooner rather than later. Spetsnaz SMGs were awesome at the close range and the Italians basically got buried in lead. Once bodies fell, the morale checks began... For kicks, we tried out a close assault on the right - as if I had tried to actually get to grips there rather than letting the boys in the middle do all the work. Close-assault is surprisingly in-decisive in this game, though having the melee occur in a tall cornfield probably didn't help. Cheers for another fun game, Nathan. Can't wait to play again.