Epic EA Atreides: Report and progress
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10191 AG, Bashar Arkady +++PRIORITYCOMMS++
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We need to do something, our Predator tanks have proven to be wholly ineffectual against the enemy armour and our two 'Thopter flights have been pressed into dangerously close work, to compensate.
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I need those Fedaykin over to the right though - so I gave the signal for the Fedaykin to remount the Heavy 'Thopter and prepare for another air assault. Their Naib debates with me about the wisdom of this, but there is no time, I insist, and he complies. Now I just need to stem the enemy advance and the Fedaykin can smash into the depleted units again, remain dismounted and wreak havoc in that close-terrain to our left. The enemy will be routed. I see that our heavy-infantry squads are easily holding the enemy forces to the left.... +++SIGNALLOST+++ (static)
Of course, in amidst all the other 'looking up' of things, the actual looking up of victory conditions took place AFTER I had made the fateful decision to to withdraw the Fedaykin. When on the table, they are the most expensive formation. When off the table, any of my three Devastator squads with attached AA or Heavy Tanks counts... and Jason killed one early. So one objective to him, right there. Worse, he was over my half and I wasn't over his. If the Fedaykin had remained, they could at least crossed over half and so keep me in the game. Oh well, the more aggressive Tleilaxu win this time and I need to use the fragile but awesome Atreides a bit more skillfully! A great game, Jason, had lots of fun.
For those that are interested in suck things, here is the list:
For those that are interested in suck things, here is the list:
Incompertus, 3000 POINTS
Codex Astartes (NetEA Compendium 1.1)
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DEVASTATOR DETACHMENT [325]
4 Devastators, Land Raider
DEVASTATOR DETACHMENT [325]
4 Devastators, Hunter
DEVASTATOR DETACHMENT [325]
4 Devastators, Hunter
DEVASTATOR DETACHMENT [250]
4 Devastators
LAND SPEEDERS [200]
5 Landspeeder
LAND SPEEDERS [200]
5 Landspeeder
THUNDERHAWK [200]
TERMINATOR DETACHMENT [400]
4 Terminators, Chaplain
TERMINATOR DETACHMENT [350]
4 Terminators
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
PREDATORS [275]
4 Annihilator
Codex Astartes (NetEA Compendium 1.1)
==================================================
DEVASTATOR DETACHMENT [325]
4 Devastators, Land Raider
DEVASTATOR DETACHMENT [325]
4 Devastators, Hunter
DEVASTATOR DETACHMENT [325]
4 Devastators, Hunter
DEVASTATOR DETACHMENT [250]
4 Devastators
LAND SPEEDERS [200]
5 Landspeeder
LAND SPEEDERS [200]
5 Landspeeder
THUNDERHAWK [200]
TERMINATOR DETACHMENT [400]
4 Terminators, Chaplain
TERMINATOR DETACHMENT [350]
4 Terminators
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
PREDATORS [275]
4 Annihilator
I also got some more stuff painted up. Six objective markers, if you look closely (and smell!) you see that is actual SPICE.
I also got some reinforcements done, an APC (all models by Brigade Miniatures) which Jason thought looked a lot like a GW Rhino... then realised that this is because it is pretty much an M113 APC. Of course, all of GWs creations are totally original. Just to the left of that pic is the AA track, which I bought because it looks like the Flakpanzer Gepard which has always been one of my favourite vehicles, for whatever odd reason. To the fore is the mighty Siege-Tanks, which is definitely Sci-Fi and above you can see most of my heavy 'Thopter.
But THESE are the reason for it all. Another flight of Atreides Ornithopters. I could easily fit in a third flight of them...
Thanks for reading.
The Gerpard is extremely cool; the Hydras in my IG army use GHQ Gerpard turrets. Why is it that the AA vehicles are always the best looking?
ReplyDeleteA check of the marine army list has revealed that Land Speeder detachments can take a Captain. So if you managed to have 3 formations assaulting an enemy, that could be 15 teams each with FF5+ MW. With that many MW hits even a Leman Russ company would be in trouble.
Granted this is 650 points (three detachments at 200 each, plus a 50 pt character)... but comparing the pros and cons with a 650 point LR company, I think 3 speeder detachments have a lot going for them.
I like your thinking - more Ornithopters.
ReplyDeleteHmm, it does rely on getting the overall order of activations to go how I want though - since I can only 'retain' two of them into place. Still, more Ornithopters!