To keep things simple, we used my Tournament guidelines, so only one decent Epic each.The board is the full 8'x4' at the club and in hindsight, this AAR tells me that this probably saved me from a loss.
James brought along his Isengard for this one:
2x Three Coy Uruks w shields; 2x Three Coy; Uruks w pikes; Three Coy Uruks w xbow; 1 coy Sappers; 2x1 Coy Berserkers; Ballista; Battering Ram And a single base of Orc bowmen.
At James' request, I had the army of Angmar:
The Tainted (Nazgul); 3x Five Coy Carn Dum Barbarians (two with Chieftains); 2 x two Siege Bows; Buhrdur.
James won the dice off, let me deploy second, and took priority. He used it to snatch the forest on the hill and deny it to me. He also got the Crossbow into the ruin, which is just exactly in range to rain fire on my artillery in the wood. Meanwhile the rest of his line marched, slowly but inexorably, forward.
In response, The Tainted raced around the hill and used Strength From Corruption to blow up the sappers.
Isengard began shooting up the artillery but was not able to remove a base. My return fire began to decimate the Uruk Pike.
The charges on the wood lost! The ignominy, James Uruks laugh as two formations of Barbarians fall back in disorder.
Turn 5 saw a lot of the same move and counter move. He shot at my artillery with crossbows and got his Berserkers in range to hassle my disordered Barbarians on the left flank. Even with Buhrdur, I was having a bad time of that exchange. I could have perhaps used the Tainted on the Berserkers but it had a more important mission. To the right, you see Lurtz's Pike formation at the end of James' move phase. That's right, a 175 pt epic in a def 5 unit that is 9 hits away from removal.
So I tried magic, which failed. I then tried one artillery battery, which shot rounds into the mud. The other battery of two actually got a hit with one piece and here you see the outcome. Tantalisingly close to the removal of those Uruks and Lurtz. The Tainted failed focus so not Wings of Terror and no charge to finish them.
One bright point was that I actually evicted the Uruks from their wood by the end of this turn.
However, just out of shot to the right, his base of Berserkers is totally messing with my Barbarians and Buhrdur. Angmar loses another fight with another set of disorders.
This turn was much more successful - finally the forces of Angmar managed to actually win all their fights and eliminate their opponents. .
I don't have much useful AAR reflection on this one. I won it but James absolutely pummelled my army. I really like what he took. Lots of tough Uruks. Angmar only pulled through by using the forest in the center, with artillery, as a castle to hold the flank while I refused to fight his center. Good thing I chose that course, since it took me almost all game to win on my right flank and I should be very thankful that artillery and opportunist charges killed so much elsewhere. If I hadn't managed to avoid most of his troops through them having to march so far, it would have been all over for the men of Carn Dum.