I also have a draft set of tournament guidelines: here.
Will of Iron, change to work on a 3+.
Epic Strike, change to give the hero his base fight + 2. (ie this will lift it back up from 0, if used)
Crossbows, give priority to the specific crossbow text and disallow the ability of ‘heroic shoot’ to permit them to shoot after moving.
Throwing weapons, ignore note in shooting text about being unable to shoot if you move more than half.
Epic Rampage, hits for the purposes of this rule, cannot be rolled again on 1s to hit.
Units with the ‘Counsellors’ rule, may not benefit from might bestowed by another unit with that rule.
Epic Charge, change to incorporate the features of a heroic charge
Overlord cannot be used to allow a formation without a hero to call heroic actions.
Inspiring Leader cannot be used to boost courage vs Spirit Grasp
(This one might be controversial, but I think there is wide agreement that heavy inf are a bit of a ‘no-brainer’ and some are 5pts more/less than others, when they shouldn’t be?)
Heavy infantry, set a price floor:
1. No def 6 (including shield) troops below 25pts in cost, 30 pts if they have crossbows/berserkers/pikes/special charge ability etc
2. No def 7 (including shield) troops below 30pts in cost, 35 pts if they have crossbows/berserkers/pikes/special charge ability etc
Pikes can fight as two bases deep when allocating hits to the front. This might seem like a big lift, but 2HW generally doubles how effective the troops are anyway and the two upgrades cost the same. Pikes are now better to the front but remain no good to the sides.
Goblin Drum 40pts
Faction specific rules:
Nazgul now Mastery 2 base, with these specific changes:
The Witch-king of Angmar Remains Mastery 3, Gains ‘No Man may Kill Me’ (each hit in a duel is negated on a 4+) – except vs female heroes. His special ability works in rear arc.
The Betrayer Rerolls for just for his company.
Khamul the Easterling Save changes to only negate hits, and not reflect them onto other units.
The Knight of Umbar Boosts apply only to him and his company.
Fallen Realms - Corsair Arbalesters, the Pavise shield only grants a defense bonus for shooting and spells, and grants no defense bonus in melee.
Elven Longbows, change to add ability to always ignore shields.
Elven Glaives, change to add new priority: infantry with glaives strike before other infantry, cavalry with glaives strike before other cavalry.
Rohan, change to give all cavalry in the list the benefit of the Lances rule.