Due to a lot of back and forth about game scheduling, Andy, Jason and I ended up in the 3 vs all battle last night. To keep it interesting, we made it 'sieze the prize', with an extra two objectives - so a total of seven.
Andy took Elves: Elladan and Elrohir, 4x Cohort with Commander, 3x Galadrim bow and 3x Wood elves plus Quickbeam the swift Ent. Jason took Isengard: Saruman, (I can't believe it's not) Thrydan, 3x Uruk Crossbows, 4x Ferals and 4x Uruks with Shields. I took Gondor: Faramir, Elphir (Isildur), 5x Knights, 4x Axemen of Lossarnach, 4x Gondorian Bows, 4x Warriors, 3x Warriors. The only house rule we used was the one giving Elven longbows the ability to ignore shields.
the time they eliminated an entire formation of Axmen and Faramir in a single round of combat. So Andy put the Cohort out of the wood, ready to hit their rear, while I wheeled my archers just enough to hit the ferals with bow fire. Jason kept trying to persuade me to shoot the Cohort, behind their shields, and I kept reminding him about those Axemen. Between all that hit them, we wiped the Ferals from the board in a single turn, and they only got to throw four melee dice back at the Elves, who also prevented them frontally charging the Elven bow by using a heroic charge (thus also preventing their berserk ability working.) The others still have 3 objective to my 1. What do do? Unleash the Cavalry! Faramir led the Knights on a dash toward the rear of the Isengard crossbow, who had rotated 180 to face the threat of the ambushing Ent. The Ent hid behind the wood, while smashed the crossbow and netted two objectives!
This was a fun format, and I'd recommend it to everyone. Mobility mattered more than it usually does and the use of the objectives meant that you had to play positively to get a result. We all had a lot of fun, with some good scheming and cajoling going on in-game.