WOTR Houserules / suggestions for a new version
Will of Iron, change to work on a 3+.
Epic Strike, change to not work in duels. (edited)
Crossbows, remove ability of ‘heroic shoot’ to permit them to shoot after moving.You are allowed an Epic Hero and banner bearer in the same company of cavalry.
Epic Rampage, hits for the purposes of this rule, cannot be rolled again on 1s to hit.Units with the ‘Counsellors’ rule, may not benefit from might bestowed by another unit with that rule.
Faction specific rules:
Nazgul now Mastery 2 base, with these specific changes:
The Witch-king of Angmar
Remains Mastery 3, Gains ‘No Man may Kill Me’ (each hit in a duel is negated on a 4+) – except for any female hero. His ability works in rear arc.
The Betrayer (edited due to feedback)
Rerolls for just for his company.
Khamul the Easterling
Save changes to 6+ and player of units receiving the bounced hits get to allocate.
The Knight of Umbar
Boosts apply only to him and his company.
The not so solid:
Will of Iron, change to work as: spend a point of might, then roll equal to or under unit’s courage (not including Epic Heroes) to negate spell. A roll of 6 always fails to negate the spell.
"Sleep, Caradhras, be still, lie still, hold your wrath!" Heroes with at least one level of spell mastery may 'Will of Iron' any enemy spell, no matter the target, on a 3+. (added by suggestion, I like it)
Faction specific rules:
"Their armour is weak at the neck..." Elven Longbowsgain the ability to always ignore shields.
"...Ride for ruin and the world's ending! Death!" All Rohan cavalry, in a Rohan list, benefit from the Lances rule.
The 'not so solid' are my suggestions based on numerous army polls on theonering.net and a very good houserules discussion with 'glabro' there.
The Will of Iron suggestion is a slightly more complicated version of the 'solid one'. It works out the same for standard troops, worse for cowardly evil troop types and better for units with high courage. The reasoning behind it is to make the courage stat a little more worthwhile, since units pay for it. I have not allowed heroes to contribure for two reasons: 1.it makes the mechanic work as intended for courage 3 2. Epic Heroes are useful enough without also adding to this too, and then basically making unit courage irrelevant again, though they pay for it.
It has been my experience that heavy infanty armies can laugh off Elven shooting much too easily. They should be the best shooters in the game and are very expensive per base - in fact often over twice the cost of some of the infantry that laugh off their bowfire. This fix, which needs testing, would make heavy infantry worse off while not screwing over units that pay a lot for high base def (which costs more than the shield boost) and screwing over monsters.
As to Rohan, if I were playing that list I would gravitate toward the Royal Knights. Only 5 pts more gets you +1 def and lances. Lances are the key, without them cavalry are no more hard-hitting than infantry, and are half as durable. Extra mobilty is not worth this - since there are a lot of things that can chew up a cav unit very quickly, if you are not careful.
These are two of the least fancied armies in the game. I am not sure how to sort the issues with Ghost units at the moment.
Any comments from those around the web, more than welcome.